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System shock 2 mouse acceleration
System shock 2 mouse acceleration






Every command in a text file is a command you can type directly into the console window yourself. If you want to connect your controller after starting JoyShockMapper, you can use the command RECONNECT_CONTROLLERS to connect these controllers.ĭrag in a configuration file and hit enter to load all the settings in that file.Ĭonfiguration files are just text files. Run the JoyShockMapper executable, and you should see a console window welcoming you to JoyShockMapper. This includes templates for creating new configurations for 2D and 3D games, and configuration files that include the settings used for simple Real World Calibration.Ĭonnect your DualShock 4 by USB or Bluetooth, or your Jo圜ons or Pro Controller by Bluetooth. But JoyShockLibrary uses no Windows-specific features, and JoyShockMapper only uses Windows-specific code to create keyboard and mouse events, and isolates Windows-specific code to inputHelpers.cpp, so my hope is that other developers would be able to get both JoyShockLibrary and JoyShockMapper working on other platforms (such as Linux or Mac) without too much trouble.Īll you have to do is run JoyShockMapper.exe. JoyShockMapper works on Windows and uses JoyShockLibrary to read inputs from controllers, which is only compiled for Windows. My goal with JoyShockMapper is to enable you to play PC games with DS4, Jo圜ons, and Pro Controllers even better than you can on their respective consoles - and demonstrate that more games should use these features in these ways. They also have an incredibly versatile and underutilised input that their biggest rival (Microsoft's Xbox One controller) doesn't have: a 3-axis gyroscope (from here on, “gyro”). They have many of the features expected of modern game controllers.

system shock 2 mouse acceleration

The Sony PlayStation DualShock 4, Nintendo Switch Jo圜ons (used in pairs), and Nintendo Switch Pro Controller have much in common.








System shock 2 mouse acceleration